The Drawing settings let you view the model from different angles and distances. They are
saved with the project file and live on the Drawing tabsheet. HelixChute2
uses OpenGL to render the 3D view.
Mouse controls
Left-click and drag in the drawing to rotate the model.
Right-click and drag to pan the model (move it left/right/up/down).
Scroll the mouse wheel to zoom in and out.
Hover the mouse near a vertex or face while the Chute Faces tab is
visible, and the nearest Layer, Face and vertex are highlighted in the Layers/Faces/Vertices
tables, with the hovered face's own edges outlined in yellow in the 3D view – a quick
way to find which entry in the tables corresponds to what you're looking at on screen, and
vice versa.
Click a row in the Chute Faces tab's Vertices table to mark that vertex with
a small magenta X in the 3D view, with its face outlined in yellow. The X shows even when the
vertex is behind another face. Hovering moves the X to the hovered vertex, so it always matches
the selected row in the table.
Allow Face Selection. Untick this checkbox (on either the
Drawing or Chute Faces tab – both stay in sync) to turn
off hover highlighting/navigation and the vertex X, e.g. while rotating or panning near geometry,
so the tables and highlight don't keep jumping around while you're just moving the view.
Show Trajectory. Untick this checkbox on the
Drawing tab to hide the head pulley discharge trajectory drawn by
Draw Discharge Trajectory. It is a
view setting only, and is not saved with the project.
View settings
The X, Y, Z position and Rotation values let you adjust the drawing's position and viewing
angle numerically. X Position and Y Position move the drawing
across the screen (left-right and up-down), the same as dragging with the right mouse button.
Z Position moves the model along its own Z axis instead, so when the view is
rotated it moves diagonally on screen, following the model. To move the drawing towards or away
from you, use Zoom. The FOV box is the perspective
field-of-view angle.
Zoom Extents. Click this button to reframe X/Y Position and
Zoom so the currently loaded chute fills the view, without touching the current rotation. This
is especially useful for an older project file whose saved camera position no longer matches
the geometry – e.g. after the model was edited following whenever the camera was last
framed and saved, or if a very old project's saved position simply doesn't suit the current
view. If a project loads with the Chute Faces tables populated but nothing visible in the 3D
view, try this button before assuming the geometry itself failed to load.
The drawing is 3-dimensional: X runs left/right, Y in/out of the screen, Z up/down.
Rotation angles are in degrees – try both positive and negative values.
The X, Y, Z drawing axes.
Stacks and Slices control how finely particle spheres and
pulley cylinders are subdivided when drawn. They only affect appearance, not calculation
accuracy – higher values use more drawing resources.
Wireframe mode
The Wireframe setting chooses how faces are drawn:
Fill – draws faces as solid, lit surfaces (each layer's ColorA still
makes it partly see-through, but a face can hide what is behind it).
Line – draws face outlines only.
Point – draws face vertices only.
Transparent – a see-through view of the whole chute, like a CAD
X-ray view: every face is drawn in its layer colour with a thin outline round its edges, and
everything behind it – pulleys, particles and other faces – shows through. Pulleys
are drawn as wireframe cylinders. How see-through each layer is comes from its
ColorA value in the Layers table (lower is more see-through; around 80–130
works well), and a white background gives the clearest result. Faces look the same from either
side in this mode, whichever way they were wound.
Getting the see-through look. Choose Transparent,
set a white background with Choose Colour... in the Background Colour frame, then
lower the ColorA value of the chute layers in the Layers table (Chute Faces
tabsheet) until you can see into them. Keep belts a little more solid than chutes and hoods if you
want them to stand out. Faces in Transparent mode are drawn in flat, unlit colour, so the
lighting settings don't change them.
Line Width sets the wireframe line width in pixels (fractional values are
allowed, e.g. 1.5; default is 1.0). Antialiasing smooths lines and edges at
the cost of more drawing resources. Draw Axis draws the X, Y, Z axes at the
origin. Background colour sets the drawing background (RGB plus transparency)
– type the Red, Green and Blue values, or click Choose Colour... to pick one
from the Windows colour picker; the swatch beside it previews the result.
Copying the drawing to the clipboard
Click the Copy Image button above the 3D view to copy the current chute
scene straight to the Windows clipboard as an image – paste it directly into a Word
document, email, or PowerPoint slide for reporting purposes. There is no need to save a file
first.
Saving a high-resolution image
Copy Image gives a picture exactly the size of the 3D view on screen. That looks fine at the
same size, but its thin lines and small particles go soft or jagged when the picture is enlarged,
printed, or stretched to the width of a report page. For those, click Save Image...
next to Copy Image instead. The scene is redrawn at 2, 3 or 4 times the view's size, with line
widths scaled to match, so it stays sharp.
Image size – each option shows the size in pixels. 3x
is a good choice for reports. A size your graphics card can't manage is greyed out.
Save As... – saves the image as a PNG (best quality), JPEG or bitmap
file.
Copy to Clipboard – copies the high-resolution image instead, ready
to paste.
The image shows the calculation exactly where it is at that moment – saving it doesn't
move the calculation on – and leaves out the yellow outline of the face under the mouse.
It's also marked with a matching resolution, so Word and similar programs insert it at the same
size as a Copy Image picture, just sharper.
Licence watermark. Copy Image and Save Image pictures carry a line
of text along the bottom: Licensed to followed by the name your licence is issued to,
or Evaluation Only for a trial or a copy that hasn't been activated. It is drawn to
suit the picture's size, so it looks the same once a Save Image picture is shrunk to fit a page. The
live 3D view on screen isn't marked. The first few seconds of a
recorded video carry the same watermark.