You can draw chute faces directly in HelixChute2 by adding Layers, or draw them in a CAD or
3D modelling program (AutoCAD®, SolidWorks®, MicroStation®, or any tool that can
export one of the supported formats) and import them using File > Import
Geometry....
HelixChute2 imports three formats:
Format
Extension
Notes
DXF
.dxf
Reads 3DFACE entities, one per layer/colour group. Lines, polylines and solids are ignored.
STL
.stl
Reads triangulated facets. If the file uses named solid blocks (ASCII STL), each named solid becomes its own layer.
OBJ
.obj
Reads polygon faces (quads are kept as 4-vertex faces, not triangulated); named groups/objects become layers.
Preparing your drawing
Faces must be genuine 3D face/polygon entities (e.g. DXF 3DFACE) – plain lines, polylines or solids are not imported.
Group related faces onto the same layer/name in your drawing program (e.g. all belt faces
on a layer called "Belt", the rock box on "Rockbox", etc.) – each becomes a separate
Layer in HelixChute2's Layers table, so you can then manipulate it as a unit (colour,
friction, restitution, or move it).
Represent curved surfaces as a series of flat faces (a "lobster back") – the program
needs a genuine plane to calculate a normal vector for particle reflection.
Do not leave gaps between chute faces – the DEM calculation will "leak" particles
through any gap.
Draw in metres. If your drawing is in millimetres, scale it by 0.001 before exporting.
Keep the drawing near the origin (0,0,0) – geometry far from the origin may import
correctly but be out of the visible drawing range.
To import a drawing
Open a new or existing project.
Select File > Import Geometry....
Choose the file (DXF, STL or OBJ) and press Open.
HelixChute2 adds the imported faces to the Layers, Faces and Vertices tables. Press
Draw to see them.
Adjust the settings for each new layer – restitution, friction, colour, and (for
moving faces such as a conveyor belt) the Vx, Vy, Vz velocity components. See
Add/Edit Layers, Faces, Vertices.
Some drawing programs (notably AutoCAD) add redundant duplicate vertices when creating a
3D face. Right-click the Layers table and use Round off Vertices then
Remove Duplicate Vertices to clean these up.
An OBJ that imports as dozens of one-face layers. Because named
groups/objects become layers, a model built from many small meshes arrives as a long list of
layers holding a single face each. Select them in the Layers table and use
Merge Selected Layers... to
combine them into one layer you can set friction, e and colour on in a single step.
A detailed sample chute is supplied in all three formats under samples\Geometry
(Demo Chute.dxf, Demo Chute.stl, Demo Chute.obj) so you
can compare how each format represents the same geometry.
A curved surface built from a series of flat 3D faces in a CAD drawing.