The particle–particle stiffness is too low for the current time step, particle size and density. Increase it until particles only overlap slightly before being forced apart again.
The particle–particle stiffness is too high for the current time step, particle size and density. Decrease it until particles only overlap slightly.
On the Chute Faces tabsheet, select the layer and adjust its friction and co-efficient of restitution e: reduce friction and increase e to speed particles up; increase friction and reduce e to slow them down. Both must be between 0 and 1.
Particles are acted on by gravity at all times, which can cause them to penetrate the belt face slightly before being repulsed by its stiffness Kn. If stiffness is low and the particle is heavy, it can penetrate quite far before being repulsed – and if it then contacts the pulley, the program moves it out to the pulley's radius and imparts the pulley's surface velocity, which can noticeably alter its trajectory. This mirrors a real, observable effect (belt/material sag before the pulley altering the approach angle). To reduce it: increase face stiffness and reduce the time step dt so particles penetrate less.
The quickest way is Draw Curved Impact Plate – right-click the Layers table on the Chute Faces tabsheet and pick a ready-made plate or spoon shape, scaled to your belt width. Use Copy and Scale Layer afterwards if you need a second one at a different size.
If none of the supplied shapes suits, draw the curved surface as a series of flat plates (a "lobster back") in a CAD/3D program and import it – see Importing Geometry. This applies equally to a hood's impact plate and to a curved bottom section ("spoon") of a chute.
Add a small velocity component to that chute layer. For example, on a curved trajectory discharge, a small Vx = 0.3, Vz = -0.3 m/s can replicate material flowing around the curve well. Only do this if you're confident the material will actually follow that pattern – verify against observation where possible.
Edit the Line Width setting on the Drawing tabsheet (in pixels; fractional values allowed, default 1.0). See Drawing Settings.
Usually caused by non-planar face vertices – check that all vertices in a face are truly coplanar (a twist is often visible when viewed end-on). The other common cause is duplicate vertices within the same face – never enter the same point twice in one face.
Some CAD programs (notably AutoCAD) add a duplicate vertex automatically when drawing a 3D face. After importing, right-click the layer in the Layers table and select Round off Vertices, then Remove Duplicate Vertices. See Add/Edit Layers, Faces, Vertices.
See Particle Velocity Colours on the Lighting tabsheet.
The drawing must use genuine 3D face entities – lines, polylines and solids are ignored. Group related faces onto layers/named groups in your drawing program before exporting. See Importing Geometry for the full list of preparation tips, including scaling to metres and keeping the drawing near the origin.