Changing Inputs During a Calculation
You can edit DEM inputs while a calculation is running, which is useful for calibrating a
model without restarting each time. What happens next depends on which input you changed: some
apply to the whole simulation on the very next step, while others are fixed into each particle
at the moment it is created and so only affect particles fed from then on.
Applied immediately to every particle
These are re-read on every calculation step, so a change takes effect at once –
including for particles already falling through the chute.
- Particle – Particle Friction
- Rolling Friction
- Cohesion Energy Density k (on the Cohesion tabsheet
– see Simulating Wet/Sticky
Material)
- Particle – Particle Co-eff of Restitution, and the Apply to
particle contacts switch that turns it on – both are re-read every step, so you
can tick the box or change the value mid-run and see the effect straight away (see
Particle – Particle Damping)
- Critical Time Step dt
- Global Space Limits (the X, Y, Z min/max particle existence box)
- Calculation Recording frames per second – this affects how often
frames are recorded, not the physics
Chute face properties behave the same way: editing a layer's Friction or
e in the Layers table on the Chute Faces tabsheet applies to
that layer's faces straight away – see
Add/Edit Layers, Faces, Vertices.
Applied only to newly created particles
Each particle is given its own stiffness values when it is created at a feed box, scaled to
that particle's size. Those values stay with the particle for its whole life, so changing these
inputs mid-calculation affects only particles fed after the change:
- Particle Stiffness co-eff Kn
- Face Stiffness co-eff Kn
- Shear Stiffness co-eff Ks
- Particle Penetration % – this sets a minimum face stiffness worked
out per particle from its own size and mass, so it is applied at creation along with the
stiffness values above
Calibrating stiffness. Because a stiffness change only reaches
new particles, for a while afterwards the chute holds a mixture of particles created under the
old and new settings, and what you see is a blend of both. To judge a stiffness change properly,
either let the existing particles clear the chute first, or restart the calculation so the whole
population uses the new value.
Inputs that do nothing
There are none left on the tabsheets. Several fields that had no effect on a calculation
– "Particle – Particle Cohesion" (Cohesion Distance) and "Use QuickSort DEM
calculation" on the DEM Inputs tab, and Fc / Sc on the Cohesion tab –
were removed rather than left in place labelled as inactive, so every input you can now see and
change is one the calculation actually reads. Their values are still stored in your project
file, so older projects open and re-save unchanged.
Whichever inputs you change, the values are stored with the project as soon as
you edit them, so remember to save if you want to keep a set of inputs you have arrived at by
adjusting them during a run.